Console Command to Open Character Creation Again Fnv

Gametitle-FNV.png

Gametitle-FNV.png

The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game and working around bugs, but may be used to cheat likewise.

Use the backquote fundamental (`) while in-game (Unpaused). The backquote key

Keyboard console commands.jpg

shifts to tilde (~) on U.S. keyboards, and the not symbol (¬') on UK keyboards. Other keyboards with different layouts volition differ, but the primal is usually to the left of ane or merely under the Escape central (Esc). The key is the pinnacle left key under escape, on non-U.S. keyboards. (Example: §, ½ or | on Nordic (Danish, Finnish, Norwegian, Swedish) keyboards, circumflex (^) on German keyboards, ² on French keyboards, \ or | on Italian keyboards, ` on Brazilian keyboards, " on Turkish keyboards). The HUD will disappear and y'all will get a prompt (|) in the lower left corner of the screen where you lot can input codes. You may accept to change settings over to mouse if yous are using a estimator-compatible Xbox controller before you lot can apply console commands. When command entry manner is enabled, the game will pause and the camera volition freeze. If the left side of the console is not visible, 1 may need to edit the Fallout_default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will motility the prompt further right into the field of view.

Enter help for the listing of all console commands.

Annotation: The aid command does not brandish all of the commands listed below; it displays a few extra debugging commands.

Player reputation and faction

Fallout: New Vegas reputations
Factions
Name ID
Boomers 000FFAE8
Brotherhood of Steel 0011E662
Caesar'southward Legion 000F43DD
Followers of the Apocalypse 00124AD1
Cracking Khans 0011989B
Powder Gangers 001558E6
NCR 000F43DE
White Glove Society 00116F16
Towns
Name ID
Freeside 00129A7A
Freeside thug 0011ACC3
Goodsprings 00104C22
Novac 00129A79
Primm 000F2406
The Strip 00118F61
  • addreputation <form id> <variable> <corporeality> – adds role player reputation with faction; the value will max out at its normal maximum value of 100. The variable will make up one's mind if the corporeality is added to the player's fame (one) or infamy (0) with the faction.
  • removereputation <form id> <variable> <amount> – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable volition determine if the amount is subtracted from the player'due south fame (1) or infamy (0) with the faction.
  • setreputation <grade id> <variable> <amount> – sets actor reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable volition determine if the amount is prepare for the thespian's fame (1) or infamy (0) with the faction.
Examples:
addreputation 000ffae8 1 5 – adds five fame to the Boomers faction.
removereputation 000ffae8 0 five – removes v infamy from the Boomers faction.
setreputation 000ffae8 1 v – sets player'due south fame with the Boomers faction to 5.
Note: If a player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below 4.
Annotation If you increment your reputation with Caesar's Legion, while having Boone as a companion, you will cause him to question the Courier, or just leave.
Notation you can only edit the Reputation in intervalls of 0-five, because y'all cannot skip ranks (and y'all would go from neutral to Idiolized/Villifed if you add 100, the game can't handle that so its express to a maximum of 5points per command)
Fallout: New Vegas factions
Proper noun ID
Black Mountain (mutant) 000E9480
Black Mountain (nightkin) 000E9481
Boomers 000FED3F
Brotherhood of Steel 0001D3FE
Caesar's Legion 000EE68A
Fiends 000EF323
Followers of the Apocalypse 00117E12
Freeside Locals 0011640A
Goodsprings 00104C6E
Peachy Khans 000E78C5
Kings 00111484
New California Republic 000A46E7
Novac 000BB9E8
Omertas 0010C6F8
Player 0001B2A4
Powder Gangers 00101F42
Vipers 0015F16E
Primm residents 000D7F56
The Strip 00140A88
Tops Casino (Chairmen) 00117508
White Glove Society 00116F10
Van Graffs 00118368
Christine Dead Money xx00923A
Dean Dead Money 2000C4F5
Dog and God Dead Money xx00C4F6
Elijah Dead Money 2000AE28
Bonebreakers Honest Hearts xx01172E
Expressionless Horses Honest Hearts xx00A926
Happy Trails Caravan Honest Hearts 20009F66
Painmakers Honest Hearts twenty01172F
Sorrows Honest Hearts xx00A925
Tribals Honest Hearts xx00F675
White Legs Honest Hearts 2000A4A2
Mobius Old World Blues (add-on) xx00AC6B
Call up Tank Old World Blues (add-on) xx00A936
Marked men Lonesome Road (add-on) xx008D74
Ulysses Lonesome Road (add-on) xx003E42
Creature factions
Beast 00000013
Deathclaw 00021474
Feral ghoul 0001C6D3
Burn down gecko 0014F3F5
Nightkin 0013F893
  • removefromallfactions – removes the Courier from all factions. Too removes them from the 'Thespian' faction. Use thespian.AddToFaction 0001b2a4 1 to fix. Remember to likewise re-add the DLC player factions: xx00B42E for Honest Hearts, xx016154 for Old World Blues, and xx003E41 for Lonesome Route.
  • setally <class id 1> <form id 2> <variable_1> <variable_2> – sets factions centrolineal status with each other. The variable will determine the status of each faction to the other: 0=friend, 1=ally.
  • setenemy <form id 1> <grade id two> <variable_1> <variable_2> – sets factions enemy status with each other. The variable will determine the status of each faction to the other: 0=enemy, 1=neutral.
Instance:
setally 000FED3F 00154307 ane 0 – Volition set Boomers allied status for BoS to allies, and BoS allied status for Boomers to friends.

Quest

  • resetquest <QuestID> – Gives the given quest, removing it from the quest log. Beware: often, this may force you to redo other quests to receive it one time more.
  • movetoqt – Moves the player to the current quest target.
  • showquestlog – Shows the quest log which includes everything the role player has encountered and done.
  • GetQuestCompleted – Checks if the electric current quest is complete. Returns 1 for truthful and 0 for imitation. Receiving i.00 means the quest is complete; 0.00 means information technology is not.
  • sqt – Generates a list of current quest targets.
  • completequest <QuestID> – Completes the given quest.
  • caqs – Completes all stages of all quests, even quests y'all have not taken on, basically completely wiping out all quests of the game and completing the game without catastrophe the game.
  • setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest phase. Recommended command for moving by bugged sections of quests rather than forcing the entire quest to become completed.
  • setobjectivedisplayed <QuestID> <Quest stage number> <Display(one)/Remove(0)> – Sets which objective is displayed, in progress, in your quest log. Afterward typing the stage number type ane (to display) or 0 (to remove)

Inventory and item manipulation

  • player.setweaponhealthperc <percentage> – sets currently equipped weapon's health. For example, actor.setweaponhealthperc 100 would fully repair the currently equipped weapon.
  • player.additem <course id> <corporeality> – go the indicated amount of the selected item.
    • Example: player.additem 0000000f 200 - adds 200 caps to the player money/inventory.
    • It is also possible to exclude the zeroes before the detail'southward formID in the command line and it would register equally the detail'due south ID assuming it is not from outside of the base game.
      • Example: player.additem 8ED03 300 - adds 300 9mm circular to the histrion inventory.
  • player.removeitem <form id> <amount> – remove the indicated corporeality of the selected item.
  • player.addnote <grade id> – add indicated annotation.
  • thespian.removenote <form id> – remove the indicated note. If it is a physical note (such as written texts), the note is deleted permanently unless added via console again.
  • player.additemhealthpercent <form id> <amount> <quality> – add particular to your inventory, with a specified condition. Quality should be given in decimal grade where 1.0 = 100%.
Instance: role player.additemhealthpercent 000fd771 99 .01 volition add 99 Vault 3 utility jumpsuits at 1% to the actor's inventory.
  • setownership <form id> – make the particular owned by an actor's grade id (or player if unspecified) by mouse left-click on detail and typing setownership (for instance, a cabinet or a bed; already owned property volition all the same deduct Karma)
  • clearownership - brand the item unowned
  • unlock – unlock doors, safes, terminals or any other locked containers. You tin go the unique ID of an item by clicking on it while y'all have the console open, causing information technology to print out on the control line, preferably after you type "unlock " and a space. Please note that the "unlock" command may not work on a very limited number of locks, safes and/or terminals. Notwithstanding, information technology will open anything that is meant to be opened directly from the door/rubber/container, and some more that are game breaking, like the elevator behind Benny's room leads to a vault, and the doors that are non meant to be opened will atomic number 82 to bottomless gray pits. If you bound into the pit, it drops you to the stairs under the Vault 21 gift shop.
  • lock <lock level> – lock doors, safes, terminals or any other unlocked containers. Adding a number later lock sets the difficulty. For example, lock 0 would create a very easy lock, lock 25 an piece of cake lock, and lock 100 a very hard lock. lock 101 will make the detail unpick-able (Requires Cardinal).
  • actuate <form id> - doors, switches, radios and other objects that take multiple states can have their country changed past a specified class id, either numeric or player.
  • player.srm – Self-repair of items up to your current repair skill. Note that you can't repair all items in one command ('A' on PC) if the total cost of the repair is more than caps than you currently take, forcing you to practise repair individual items until the total amount needed to repair all items in a single command is less than your total caps on manus. Regardless of the method, all caps "spent" on repairs are paid to yous, netting a total cost of zero. This is particularly handy earlier you sell items, raising their value considerably.
  • setpccanusepowerarmor 1 – make power armor wear. If you can already wear power armor and type 0 instead of 1, you will no longer be able to wear it.
  • role player.showinventory shows actor inventory and item ID'due south of all thespian inventory items.
  • resetinventory resets the inventory of the selected container.

Player manipulation

  • RewardKarma <number> - rewards specified corporeality of Karma (Use negative numbers to reduce Karma)
  • player.setscale <scale> – 1 is default, 0.i is tiny, x is gigantic (not recommended for indoor use - and note that this does not modify autumn harm).
  • player.getav – Go the current value of Skills, Southward.P.E.C.I.A.50. or Karma amount. Run into Fallout 3 console commands for the list. These can be modified with the modav command.
  • player.modav <ActorValue> <value> – Add or subtract from Skills or S.P.East.C.I.A.L. corporeality. (Example: thespian.modav energyweapons 25 +25 to Energy Weapons)
  • player.restoreav <ActorValue> <value> - Increases the stat by a specified value until it reaches maximum immune.
  • player.damageav <ActorValue> <value> - Reduces the stat by a specified value until information technology reaches minimum.
  • player.forceav <ActorValue> <value> – Ready precise value of Skill or Southward.P.E.C.I.A.50. level. A = Skill or S.P.E.C.I.A.L. name; X = amount - Skill range from (i-100), S.P.Eastward.C.I.A.L. from (1-10) (Example: player.forceav medicine 50 sets medicine level on 50)
  • player.advlevel – Levels the role player upwards past one level, only does not add the Experience Points. While you lot gain all level perks, etc, you volition not level over again until you take made up all the points for the levels gained by this command and the experience required for the next level.
  • player.rewardxp 15000 – adds 15000 exp. Any levels gained will be granted immediately, one after the other. (Y'all cannot subtract feel using histrion.rewardxp -due north. Attempting role player.modav xp -n displays the bulletin "Actor value 'XP' cannot be modified in scripts or the console.")
  • showracemenu – Allows race editing, whenever.
  • showbarbermenu – Allows hair editing.
  • shownamemenu – Allows renaming.
  • showplasticsurgeonmenu - Allows confront editing.
  • showsleepwaitmenu 1 - Opens the slumber/wait menu.
  • thespian.showrecipemenu <category> - Opens the crafting menu from specified category. Campfire: 0013B2C0, Workbench: 0013B2C1, Reloading demote: 00153621, Sierra Madre vending car: 010103A0
  • player.addperk <form id> – requite histrion selected perk or trait. For list of perks, click the listing of items here.
  • player.removeperk <form id> – removes the selected perk.
  • sexchange - changes the sexual practice of your character.
  • player.setav speedmult <number> - changes movement speed by per centum. Case: player.setav speedmult 50 cuts motility in half, while player.setav speedmult 150 increases movement by half.
  • showtraitmenu – Allows the player to re-pick their traits.
  • histrion.setlevel <number> – Allows the thespian to set their level
  • histrion.resethealth - restore NPC's health.
  • player.setscale <number> - 1 is default, 0.one is ultimately microscopic, 10 is gigantic (not recommended for indoor use).
  • histrion.agerace <number> - Equally long as the race has properly defined child and elder sub-races, this will change them accordingly. -i is kid, ane is adult, 2 is elderberry.
  • player.sethardcore <number> ane activates hardcore mode, 0 disables it.

Histrion manipulation

"Actor" refers to a class in which non-player characters, Creatures, and "Talking Activators" belong. These piece of work on creatures and not-player characters.

  • addperk – Select an NPC and type addperk 00031db7; this example would give the selected NPC Light Step.
  • resurrect - Revives non-player graphic symbol and renews their inventory. This command will not undo the failure of quests.
    • resurrect 1 – Revives non-actor character without renewing their inventory. This command will non enable the completion of failed quests.
    • player.resurrect - May cause a game crash.
  • kill – Kills not-histrion character. Killing quest-related NPCs may lead to failed quests.
  • killall – Kills all not-invincible NPCs in the nearby expanse. Use with caution, as some quest-essential NPCs you can't see straight may also exist killed. Also affects companions (rendering them "unconscious" in Casual way only actually killing them in Hardcore).
  • tdetect - Toggles AI player detection (Causes player to always be hidden).
  • rdf – resets all the dialog trees of all actors. The terminal resort for bewitched dialogue; can assist in bugged quests or break them if used incorrectly. (i.e. choosing an respond, then resetting and choosing a different one may or may not break the quest based on such answers) Use with caution.
  • player.placeatme <form id> – Spawns Creature/Non-role player character, static objects, and containers. They volition spawn on pinnacle of you lot, so brand certain you are in an open up area if you spawn a lot.

Alternatively, you lot tin employ 'placeatme' instead to spawn things at the selected object location instead of the player location. (useful if spawning several monsters and you don't want to be at hit distance from them)

  • addtofaction <faction id> <X> – Makes selected non-actor character a member of a specific faction. Replace 10 with "i" to make the not-role player character an ally of the faction or "0" to only make him/her friendly with it. Be certain to click on each character you desire to add to the faction before inbound the command. And then, for example, to add together a non-player character to your own grapheme's faction as a friend, you would first click on them and then enter addtofaction 1b2a4 0. Remember y'all will then need to use the stopcombat function right afterward if the non-player graphic symbol was already attacking.
  • removefromfaction <faction id> – Removes non-actor character from a specific faction. For case:
  • removefromfaction 1b2a4 will remove NPC from your own Player Character'south faction. These previous two commands are useful when you lot need to turn a hostile non-player character friendly in order to talk to them/brainstorm a quest related to them that you otherwise couldn't first. Add together them to your faction, talk to them and complete their quest. Then remove them from your faction and they will return to existence hostile.
  • tcai – Toggle all non-role player character combat AI (non-player grapheme doesn't fight)
  • tai – Toggle all or selected non-player character AI (disables AI processing)
  • OpenTeammateContainer i – Will open their inventory, as though they were a companion, for the transfer of inventory items.
  • SetRestrained i – Will crusade an thespian to stand up in identify, not engaging in combat or carrying out AI packages.
  • PlayIdle <X> – Plays an idle, where X is the idle'south EditorID cord (not the FormID). The number of EditorIDs are as well numerous to list here.
  • PushActorAway <X> <Y> – Causes another histrion (variable X, an Role player reference formID) to go into a ragdoll state and gets propelled away at a force of Y, abroad from the calling reference (selectable by clicking on a ref in console mode or by using the 'prid' command)
  • setscale <number> - similar role player.setscale merely works on NPCs instead.
  • agerace <number> - like actor.agerace but works on NPCs instead.
  • matchrace <class id> - changes the currently selected npc's race to the specified form ID belonging to another NPC.
  • getbaseobject - prints a reference's EditorID, useful for commands that require Form ID without having to refer to a wiki to notice information technology.

Display manipulation and debugging

  • tfc <X> – Toggle Free Photographic camera (where X is an optional variable in which a value of ane will freeze all in the scene except any running scripts)
  • fov - Sets the viewmodel FOV to the maximum, allowing for full view of any weapon while in Start Person perspective.
  • fov <10> - Gear up Field of View. fov 40 - narrow, fov 90 - broad bending lens. fov 75 is the default value.
  • sgtm <X> – Set global fourth dimension speed, where X is the multiplier (IE: normal: ane, half speed: 0.5)
  • sucsm <X> – Gear up UFO cam movement speed (IE: freecam speed), where X is a multiplier
  • tlb – Toggle Light Brite (disables lighting and shadowing; all materials at full effulgence; normal bump shading won't role)
  • tcl – No clipping mode, allows for free move, ideal when being stuck
  • tmm <1/0> – Show/hide all map markers (additionally: 'tmm 1 0 1' will show all map markers without discovering them and without being able to fast travel to them.)
  • tdt – Toggle debug display
  • tlv – Toggle leaves
  • tg – Toggle grass
  • tp – Toggle view of projectiles and spawns
  • tfow – Toggle fog of state of war on local map
  • tgm – Toggle god mode (infinite health, unlimited armament, no need to reload, able to carry unlimited items)
  • tdm – Toggle demigod manner (infinite health, limited armament, need to reload, able to carry unlimited items)
  • EnablePlayerControls – Enables player controls (when disabled by quasi-cutscenes)
  • disable – Removes the selected object from the game (tin be undone by typing "enable" while the object is still selected. Bang-up for removing glitching objects.
  • enable – Used for enabling previously disabled objects. (Object all the same needs to be selected, every bit you cannot reselect an object that no longer exists.)
  • markfordelete - Flags the object for deletion. On next cell loading the object volition be removed.
  • zap - Immediately deletes an object from the game.
  • movetoqt – Instantly shifts you to the quest target or next optional quest spot.
  • coc <cell name> – Force fast travel to town/area (Example: coc Jacobstown)
  • tcg – Toggle Standoff Geometry Visibility, useful for locating items that were lost or dropped by accident
  • twf – Toggle Wireframe
  • tm – Toggle HUD
  • tvl - Toggle VATS lights

Searching for items and objects

  • search <term> <form type (optional)> – search for a specific detail or object containing said query. The variable volition determine what kind of things the panel returns.
Examples:
search "service burglarize" will show all results that include the words 'service rifle' in the console.
search gun perk will show only perks that include the word 'gun,' such as Run n' Gun and Shotgun Surgeon, in the console. Replacing 'perk' with 'weap' would render all weapons that include the string 'gun.'
search primm volition show all results for objects and items including the discussion 'primm' in their name.

Miscellaneous

  • incrementscriptedchallenge <form id> - Increments the electric current value of a claiming past ane, does non work with all challenges. Run into Fallout: New Vegas challenges for challenge form IDs.

Notes

  • The coc control doesn't work for all locations in the game; it's also fairly heavy on lower-stop systems and tin can freeze the game.
  • Several Fallout 3 console commands remain the same, e.g. player.modav carryweight. Refer to these commands here.
  • Most commands are the same in Fallout 3 and New Vegas because both games apply the same engine.
  • Using console commands in the Steam version of the game volition disable achievements. Simply opening the console will not disable them. To re-enable them, 1 must leave the game and relaunch information technology.
  • Fallout: New Vegas contains much legacy content left over from Fallout three that may merely be acquired through use of console commands.

Bugs

  • Sometimes, when irresolute your reputation while disguised and *after* having attacked a certain faction, they may be hostile even though your reputation with them has changed from bad to proficient. However, this is a continuance mistake and maybe rectified after spending plenty time abroad from said faction while out of combat. (Test in 21 different ways).[verified]
  • If you cannot pull up the console, check Control Panel – Device Manager – Keyboards for Microsoft home MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout: New Vegas. You should now be able to enter console fashion. Also works for Fallout 3. [verified]
  • The coc control, when used for certain locations, will drop you lot into a blackness pit. Can be stock-still past reloading the game or fast traveling somewhere else. Also using the tcl command to get out. [verified]
  • Sometimes, when using the console command, your followers' wearing apparel or weapons will reset to their original state, therefore losing the "special" equipped items. The inventory volition not be changed if the follower was not wearing or using the item. [verified]
  • When returning to your player view later using the 'tfc' command, the 1st Person model of weapons volition exist further out than usual i.eastward. you lot may exist able to see the stock of the weapon. This can be fixed past completely exiting the game (not only reloading the relieve), then restarting information technology. [verified]
  • When using the 'movetoqt' or 'coc' command from inside a Strip casino, you may lose the weapons you had taken from you. This tin can be fixed by returning to an earlier save.[verified]
  • If you use the 'movetoqt' or 'coc' command from within a Strip casino and lose your weapons, upon returning to the casino, you may not exist able to move. This can only exist fixed by exiting and restarting the game. [verified]
    • Another option may exist to enter the command "enableplayercontrols" so that y'all can move and as well have weapons returned upon exiting the casino.

Technical information

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Source: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_console_commands

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